Still, those nitpicks-which include the relative one-dimensionality of the final-boss confrontation with world-eating Galactus-are ultimately superfluous, since Capcom’s latest achieves its primary aims more thoroughly than any recent fighter. Its Mission Mode, where you work to perfect combo routines, is useful yet thin, and its narrative is as flimsy as ever. ![]() ![]() Capcom 3, which again has you controlling icons from the Capcom and Marvel universes in three-on-three clashes, isn’t perfect. Aesthetically as well as functionally, it’s a complete package, a form-content powerhouse that sets a new standard in punch-kick-punch madness. It is, simply put, the most entertaining of all side-scrolling fighters, not simply because it plays so well or looks so good, but more crucial still, because it’s been constructed with an eye toward fleshing out every nook and cranny of its formula in ways that enhance the overall cartoon-mayhem spirit. Capcom 2, with its insane combos and expansive character roster, set a benchmark in gonzo virtual brawling, the series’s long-awaited follow-up Fate of Two Worlds continues to push the genre into increasingly rich territory, refining its rock-solid template while also developing its accessibility to newbies. ![]() Capcom, which melds traditional 2D combat with 3D graphical flourishes, a vibrant visual polish, and gameplay that’s easy to pick up but surprisingly tough to master. And when it comes to fighting games, there’s no more robust, exhilarating franchise than Marvel vs. To fight is human, at least in the virtual realm.
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